Guilds

Eloria guild standings and the Guild Castle system

45Guilds
141Members
30Online

Castle holders

10 of 12 castles for sale · How it works
Guild Tier Head Hunter Tier danger Paid for
PowerRangersUltimateHideout #1 1
1 / 15
6 / 10
4 days
DebaucheryHideout #4 0
4 / 10
– 4 days

All guilds

45 registered
Guild Tier Members Online PvP Head Hunter
PowerRangersUltimateHideout #1 1 7 6 -6 1 / 15
DebaucheryHideout #4 0 12 5 +13 4 / 10
Emeryci Elorii 0 8 7 +3 –
Gentelmenes 0 5 1 0 –
HOGWART 0 4 4 0 –
TTNH 0 1 1 0 –
Tax Free 0 8 2 0 –
Trzoda Crew 0 16 2 +73 –
WaleProchy 0 5 1 0 –
Xtar 0 1 1 +1 –
Aronlin 0 2 0 0 –
Avangement 0 1 0 0 –
Chuj w dupala 0 1 0 0 –
Despasito 0 1 0 0 –
Elitarni Uchacze 0 1 0 0 –
Enforcers 0 4 0 0 –
Expando 0 1 0 0 –
Expiola 0 1 0 0 –
Fame Mma 0 2 0 0 –
IGLA 0 1 0 0 –
Iwona Cycorek 0 10 0 +5 –
KUMPLE 0 3 0 0 –
Kurwa Gang 0 4 0 0 –
Kurwichatka 0 2 0 0 –
LSO 0 1 0 0 –
LZP 0 2 0 0 –
Lydka Grubasa 0 4 0 0 –
MCK 0 1 0 0 –
Matahueso 0 3 0 0 –
Navy SEALs 0 2 0 0 –
Nemezis 0 1 0 0 –
Penga 0 1 0 0 –
PerroSanchez 0 2 0 0 –
Pierdolniecieeee 0 1 0 0 –
Pijoki 0 2 0 0 –
Proktolodzy 0 3 0 0 –
Savage 0 1 0 0 –
Szefejro 0 1 0 0 –
TEAM 0 2 0 0 –
TeeNTiTanS 0 1 0 0 –
The Guardians 0 2 0 0 –
Ultimate Team 0 1 0 0 –
Vikings 0 6 0 0 –
pedaly i cwele 0 2 0 0 –
two red pints 0 1 0 0 –
No guilds match your search.

How the Guild Castle system works

Getting started

  1. Members deposit Eloria Coins until the guild fund holds 1,000 EC.
  2. The leader spends the 1,000 EC to buy an empty castle. It then costs 50 EC per week from the fund.
  3. Kill members of other castle guilds to fill your Head Hunter mission.
  4. When the mission is done, the leader pays from the treasury and the guild gains a tier.

Head Hunter

Tiers are earned in PvP between guilds that both own a paid castle and are not at war. Tier 1 needs 10 kills, and each tier after needs 5 more. Extra kills carry over. Every counted death of one of your members removes one kill from your mission. There is no time limit.

Daily kill limit

Your guild can count each enemy player once every 24 hours, so a guild with 4 members is worth up to 4 kills a day. Other kills of that player in those 24 hours give no mission progress and do not hurt their guild's mission or tier defense.

Tier benefits

  • Per tier: +1% experience, -1% boss cooldowns, -1% expedition prices, -1% Reward, HTP and Token Shop prices, -1% UE bank gold.
  • Every 2 tiers: +1 frag limit.

Tier upgrade

Reaching Tier N costs N × 1,500 RT, 500 + 100 × (N−1) EC and gold (2 bn for Tier 1, then 10 bn per current tier), all from the guild treasury. The maximum is Tier 30.

Defending your tier

Once counted deaths outnumber counted kills by the tier's kill requirement (10 at Tier 1, +5 per tier), the guild drops one tier. Kills and deaths reset at every tier change.

Castle upkeep

Only the leader can buy a castle. After an unpaid week, or 30 days without any member logging in, the guild loses the castle and its items go to the leader's depot. All members can open doors and move items.

Treasury

Every member can deposit gold, RT and EC. Nothing can be withdrawn: guild funds stay with the guild for good, even if it is disbanded.

Fair play

  • If the two guilds share an internet connection or computer (any member of either guild), the kill does not count. First time: warning. Second time: 2-hour ban.
  • Killing the same player again is not punished. It just does not count until the 24 hours have passed.
  • Players 30 or more reborns apart cannot attack each other, except in guild wars and PvP zones.
  • Every counted kill is announced to the whole server. Kills between castle guilds are kept in the guild's PvP log.