Eloria Wiki
Guides • Server Info • Monsters • Systems
Tutorial Video
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Video #2 - Coming Soon
Second part of the tutorial is being produced - check back later!
General Info
Monsters
Browse all creatures on the server - stats, experience, resistances and more.
Server Info
Experience rates, loot rates, protection level, house info and all server settings.
Commands
All in-game commands available to players - search, filter by category.
Download Client
Get the Eloria launcher or OTClient and start playing in minutes.
Items Database
Browse all custom gear by vocation & tier - Level 1000 sets, Level 2000 weapons, Level 3000 endgame armors, Fate items, currencies and loot bags with full stats.
Player Market
Trade items with other players via the website market - list, browse and buy using Tibia Coins.
Boss Rooms
Teleport to 80+ boss rooms sorted by difficulty - plus daily challenge & server invasion rewards.
Character Progression
Item Levels
Upgrade your gear from +1 to +10 - boosting attack, armor and bonus stats with increasing risk.
Outfit Collection
Unlock both addons of any outfit to permanently gain % bonuses to HP, Mana, Skills and Damage - no need to wear it.
Acts & Quest Masters
Five towns, five Quest Masters - each with missions and a mighty boss guarding the path to the next Act.
Task System
Hunt monsters to earn Task Points & Reward Tokens - spend them in two dedicated shops.
VIEW FULL TASK LIST
RT & Task Shops
Browse every item available in the Reward Token Shop and Task Points Shop - outfits, mounts, gems, potions and more.
Spell Upgrades
Bounce system - how upgrading your spells turns them into chain-reaction killing machines.
Skills & Perks
Allocate perk points into permanent stat upgrades - damage, health, resistances and more.
Fate Items
Transform level 3000 gear into Fate equipment via the Fate Quest - or craft exclusive PvP weapons in Kill Or Be Killed.
Reborn System
Reset your level to transcend mortal limits - earn Atlas Points and unlock exclusive rewards.
Imbuement Scrolls
Apply permanent stat bonuses to your gear - skip the ingredient grind by using Imbuement Scrolls from the Imbuement Assistant NPC.
Familiars
Summon a companion that fights beside you - upgrade its HP, Damage, Defense and Regen using the Familiar Grimoire.
Rankings & Competition
Rankings & Events
Player of the Week, Daily Power Gamers - how they work, rewards, and how to win.
ELO League
Compete for ELO rating each season, climb league tiers and spend earned League Points in the shop.
Skills & Perks System
What is the Skills & Perks System?
As you level up, you earn Perk Points - one point for every 100 levels. You spend these at the Skills & Perks Statue inside the Hub to permanently upgrade your character across 14 different perks. Each perk can be upgraded up to 50 times, so there is always something to work toward no matter how far you progress. Points earned from Reborns also count - so your full journey is rewarded.
As you level up, you earn Perk Points - one point for every 100 levels. You spend these at the Skills & Perks Statue inside the Hub to permanently upgrade your character across 14 different perks. Each perk can be upgraded up to 50 times, so there is always something to work toward no matter how far you progress. Points earned from Reborns also count - so your full journey is rewarded.
How Points Are Earned
Leveling
Earn 1 point every 100 levels. A level 500 character has 5 base points.
Reborn Bonus
Each Reborn permanently adds the points earned from your sacrificed levels - they are never lost.
Bonus Items
Special items can grant extra perk points on top of your level and reborn earnings.
All 14 Perks & Effects
Potion Upgrade
+30 HP & MP per point from potions - max 50 pts = +1500
Regeneration
+5 HP/s & +5 MP/s per point - max 50 pts = +250/s each
Money-Maker
+0.6% gold from Rashid per point - max 50 pts = +30%
XP-Master
+0.5% experience per point - max 50 pts = +25%
Extra Damage
+0.6% damage per point - max 50 pts = +30%
Extra Health
+0.6% max HP per point - max 50 pts = +30%
Extra Mana
+0.6% max MP per point - max 50 pts = +30%
Fire Resistance
+0.6% fire absorb per point - max 50 pts = +30%
Ice Resistance
+0.6% ice absorb per point - max 50 pts = +30%
Earth Resistance
+0.6% earth absorb per point - max 50 pts = +30%
Energy Resistance
+0.6% energy absorb per point - max 50 pts = +30%
Holy Resistance
+0.6% holy absorb per point - max 50 pts = +30%
Death Resistance
+0.6% death absorb per point - max 50 pts = +30%
Physical Resistance
+0.6% physical absorb per point - max 50 pts = +30%
Points can be reset using a Reset Scroll item. Your first reset gives you a bonus extra point.
Points from items are separate from level/reborn points and stack on top.
Reborn System
What is the Reborn System?
Reborn is a prestige mechanic that lets you sacrifice your current level in exchange for a permanent Reborn Level. Your skills are fully preserved. Each Reborn rewards you with an Atlas Point - a permanent stat upgrade you distribute yourself - and unlocks an exclusive reward chest. The more you Reborn, the stronger and more powerful you become.
Reborn is a prestige mechanic that lets you sacrifice your current level in exchange for a permanent Reborn Level. Your skills are fully preserved. Each Reborn rewards you with an Atlas Point - a permanent stat upgrade you distribute yourself - and unlocks an exclusive reward chest. The more you Reborn, the stronger and more powerful you become.
How Reborn Works
1
Meet the Level Requirement
Your first Reborn requires level 1000. Each subsequent Reborn raises the bar by 500 - Reborn 2 needs level 1500, Reborn 3 needs level 2000, and so on.
2
Unequip Everything & Remove Conditions
Before Rebirth you must remove all equipment (backpack is fine) and cure any harmful conditions such as poison, bleeding, or burning.
3
Use the Echo Chamber Statue
Interact with the Echo Chamber statue in the Hub and select Reborn System. Confirm the modal - your level is reduced by the required amount (minimum level 20 after Reborn).
4
You Are Kicked & Reborn Completes
A server announcement is broadcast to all online players. You receive your new Reborn Level, +1 Atlas Point, and all weapon skills are kept intact. Log back in to allocate your Atlas Point.
5
Open Your Reward Chest
Each Reborn Level unlocks a one-time chest that lets you choose a unique weapon, armor, outfit addon, or mount reward.
Level Requirements Per Reborn
RL 1
Requires level 1,000
RL 2
Requires level 1,500
RL 3
Requires level 2,000
RL 4
Requires level 2,500
RL 5
Requires level 3,000
RL 6
Requires level 3,500
RL 7
Requires level 4,000
RL 8
Requires level 4,500
RL 9
Requires level 5,000
Atlas Points - Permanent Stat Upgrades
Each Reborn grants +1 Atlas Point. Spend them at the Atlas Statue in the Hub. Points can be freely reset and reallocated at any time.
Damage
+5% damage dealt per point. No upper cap - every point matters.
NO CAP
Dodge
+2% chance to completely avoid an attack per point.
MAX 50%
Shield Mastery
-2% damage received per point. Stacks up to a 50% reduction.
MAX 50%
Reborn Reward Chests
Each chest can only be opened once. Choose carefully - the reward is permanent and cannot be changed.
| RL | Reward |
|---|---|
| 1 | Elden Outfit - Base (Male & Female) |
| 2 | Elden Outfit - Addon 1 (Male & Female) |
| 3 | Elden Outfit - Addon 2 (Male & Female) |
| 4 | Elden Mount (exclusive mount) |
| 5+ |
Choose any 1 endgame item from the list below, plus an Upgrade Level Bag (received every reborn from RL 5 onward).
Ashguard BladeRadiant BowAshguard BludgeonAshguard Battleaxe
Frostbark CoilVerdant RodRadiant CrossbowAshguard Shield
Blazing SpellbookRadiant QuiverVerdant SpellbookVerdant Legs
Ashguard LegsBlazing LegsRadiant GreavesVerdant Boots
Ashguard WalkersBlazing BootsRadiant StalkersRadiant Tabard
Verdant RobeBlazing MantleAshguard PlateVerdant Mask
Ashguard HelmetBlazing HelmetRadiant Headguard
|
Spell Upgrade System
What is the Bounce System?
A powerful custom feature exclusive to this server. When you cast an upgraded spell it launches additional bouncing projectiles that automatically seek out nearby monsters - up to 4 tiles away - dealing independent damage with every bounce. On top of that, the Damage Level upgrade also boosts your entire area spell's base damage, so every monster in the AoE hits harder too. The result is a fundamentally different combat experience where upgrading your spell turns it into a living chain reaction.
A powerful custom feature exclusive to this server. When you cast an upgraded spell it launches additional bouncing projectiles that automatically seek out nearby monsters - up to 4 tiles away - dealing independent damage with every bounce. On top of that, the Damage Level upgrade also boosts your entire area spell's base damage, so every monster in the AoE hits harder too. The result is a fundamentally different combat experience where upgrading your spell turns it into a living chain reaction.
Spells with Bounce
Hell's Core
exevo gran mas flam
Rage of the Skies
exevo gran mas vis
Eternal Winter
exevo gran mas frigo
Wrath of Nature
exevo gran mas tera
Divine Caldera
exevo mas san
Fierce Berserk
exori gran Upgrade Types
Bounce Level
Each level adds +1 bouncing projectile per cast. More projectiles = more targets hit simultaneously.
Max Level 10
Damage Level
Each level adds +100 to both min and max projectile damage. Stacks multiplicatively with crit.
Max Level 100
Critical Hit
Shared across all bounce spells. Each level = +1% crit chance. Crits deal 1.4- damage and can cause fatal hits.
Max Level 10 - Shared
Explosion Level
Expands the spell's impact area. Each level adds +1 surrounding tile hit around the target. At level 8 the full 3-3 area (center + all 8 adjacent tiles) is struck - every creature on each tile takes full damage.
Max Level 8 - Per Spell
Bounce Patterns
The Bounce Pattern is a single shared setting that controls how projectiles pick their next target after each bounce. All 6 spells use the same pattern setting.
0
Spiral
Projectiles sweep in a rotating spiral outward from the impact point.
1
Ping Pong
Projectiles bounce back and forth between the nearest two targets repeatedly.
2
Cluster
All projectiles converge on the densest group of nearby monsters.
3
Spread
Each projectile targets a different monster, maximising total targets hit.
Live Simulator
Uses the exact same targeting formulas as the C++ engine. Set your upgrade levels, pick a pattern and hit Cast.
Bounce Level
5
Damage Level
30
Explosion Level
3
Crit Level
5
Pattern
You (caster)
Enemy creature
Normal hit / AoE
Critical hit
Fatal hit (2×)
Player Commands
Economy
5
| !balance | Check your current bank balance. |
| !deposit | Deposit gold to your bank. Usage: !deposit <amount> or !deposit all. |
| !withdraw | Withdraw gold from your bank. Usage: !withdraw <amount>. |
| !transfer | Send gold to another player. Usage: !transfer <name>,<amount>. |
| !aol | Buy an Amulet of Loss for 50,000 gold. |
Blessings
2
| !bless | Purchase all blessings at once from anywhere. |
| !autobless | Toggle automatic blessing purchase after each death (on/off). |
Utility
12
| !bp | Buy a backpack for a small fee. |
| !tools | Receive rope, shovel, pick and machete. |
| !refill | Refill charged items using silver tokens. |
| !time | Show current in-game Tibia time (day/night). |
| !pos | Display your current coordinates. |
| !serverinfo | Show detailed server rates and configuration. |
| !online | List all online players split by Training / Idle / Active. |
| !frags | Show your unjustified kill (frag) count. |
| !pz | Check your remaining Protection Zone timer. |
| !shared | Show level range for shared party experience. |
| !fps | Reconnect to refresh FPS. (30 minute cooldown) |
| !commands | List all available commands in-game. |
Housing
3
| !buyhouse | Buy the house you are standing in front of. Requires premium and min level. |
| !sellhouse | Sell your house to another premium player. |
| !leavehouse | Abandon ownership of your house (must be inside). |
Guild
14
| !createguild | Create a new guild. Requires min level and premium. |
| !joinguild | Accept a pending guild invitation. |
| !leave | Leave your current guild. |
| !invite | Invite a player to your guild. (Vice-Leader+) |
| !kick | Remove a member from your guild. (Vice-Leader+) |
| !promote | Promote a guild member one rank. (Vice-Leader+) |
| !demote | Demote a guild member one rank. (Vice-Leader+) |
| !passleader | Transfer guild leadership. (Leader) |
| !nick | Set a custom guild nick for a member. (Leader) |
| !setrankname | Rename a guild rank. (Leader) |
| !setmotd | Update the guild message of the day. (Leader) |
| !disband | Permanently disband the guild. (Leader) |
| !war | Manage guild wars - invite, accept, reject, end. (Leader) |
| !outfit | Apply a matching outfit to all online guild members. (Guild Lv 3+) |
Settings
11
| !settings | Open the full player settings panel. |
| !damage | Quick toggle: show/hide damage numbers. |
| !healing | Quick toggle: show/hide healing numbers. |
| !loot | Quick toggle: show/hide loot messages. |
| !exp | Quick toggle: show/hide experience messages. |
| !combatlog | Quick toggle: show/hide combat log. |
| !emote | Quick toggle: orange text spells. |
| !autoloot | Toggle automatic looting after kills. VIP only. |
| !flask | Toggle whether you receive empty flasks in combat. |
| !hiddenshop | Toggle visibility of hidden shop sell items. |
| !randomoutfit | Toggle random outfit color changes every 100ms. |
VIP
5
| !vip | Check your VIP/Premium status and expiration date. |
| !checkvip | Alias for !vip. |
| !promotion | Advance vocation to promoted tier. Costs 20,000 gold, requires level 20. |
| !reward | Claim your exercise weapon reward. (Once per character) |
| !market | List an item on the player market. Usage: !market <item>,<qty>,<price>. |
No commands match your search.
IMBUEMENT SCROLLS
Imbuement Scrolls let you apply powerful stat bonuses to your equipped items - no ingredients required.
Simply use a scroll directly on any item that has a free imbuement slot.
IMBUEMENT ASSISTANT
The Imbuement Assistant NPC sells all scrolls for 250,000 gold each. Say trade to open the shop.
Also sells the Etcher (removes all imbuements from an item at once)
Also sells the Etcher (removes all imbuements from an item at once)
How to use:
Use the scroll from your backpack and click on any item that has at least one free imbuement slot.
The imbuement is applied instantly. To clear all imbuements from an item at once, use an Etcher.
Elemental damage imbuements convert a percentage of your physical damage into the chosen element. Works on all melee and ranged attacks.
| IMBUEMENT | TIER | SCROLL | APPLIES TO |
|---|---|---|---|
Strike
Critical Hit
|
Basic 5% crit dmg, 5% crit chance
Intricate 15% crit dmg, 5% crit chance
Powerful 40% crit dmg, 5% crit chance
|
![]() |
Weapons |
Reap
Death Damage
|
Basic 10% > Death
Intricate 25% > Death
Powerful 50% > Death
|
![]() |
Weapons |
Venom
Earth Damage
|
Basic 10% > Earth
Intricate 25% > Earth
Powerful 50% > Earth
|
![]() |
Weapons |
Electrify
Energy Damage
|
Basic 10% > Energy
Intricate 25% > Energy
Powerful 50% > Energy
|
![]() |
Weapons |
Scorch
Fire Damage
|
Basic 10% > Fire
Intricate 25% > Fire
Powerful 50% > Fire
|
![]() |
Weapons |
Frost
Ice Damage
|
Basic 10% > Ice
Intricate 25% > Ice
Powerful 50% > Ice
|
![]() |
Weapons |
Tiers:
Basic - cheapest, weakest bonus
Intricate - mid tier
Powerful - strongest, sold as scroll by NPC (250k gp each)
Familiar System
What are Familiars?
Familiars are powerful companion creatures that fight alongside you. Each character has one of four Familiar Types - Tank, DPS, Ranged or AoE - which determines the combat style and abilities of the summoned companion.
Upgrade your familiar's stats using the Familiar Grimoire. Each stat can be upgraded up to level 10, with costs scaling significantly at higher levels. Your Familiar Type is chosen the first time you open the Grimoire Unlock cosmetic looks for your familiar via the store or in-game quests.
Familiars are powerful companion creatures that fight alongside you. Each character has one of four Familiar Types - Tank, DPS, Ranged or AoE - which determines the combat style and abilities of the summoned companion.
Upgrade your familiar's stats using the Familiar Grimoire. Each stat can be upgraded up to level 10, with costs scaling significantly at higher levels. Your Familiar Type is chosen the first time you open the Grimoire Unlock cosmetic looks for your familiar via the store or in-game quests.
FAMILIAR TYPES
A durable frontline companion that absorbs hits and keeps enemies occupied. Best suited for players who need a sturdy ally that can withstand sustained damage in tough hunts.
Tank BASE STATS
HP
1,000,000
DEFENSE
80
ARMOR
75
SPEED
154
HEAL / TICK
2,400
100% chance
TARGET RANGE
1 tiles
Tank ATTACKS
| Attack | Type | Base Damage | Max Damage (lv10) | Chance | Pattern |
|---|---|---|---|---|---|
| Melee | Physical | 0–1,280 | 0–7,680 | 100% | Melee range |
| Earth Beam | Earth | 800–1,120 | 4,800–6,720 | 80% | Beam, length 3, range 5 |
| War Cry | Special | — | — | 80% | Taunts all nearby monsters to target familiar |
Tank AT MAX UPGRADE (Level 10 All Stats)
MAX HP
2,000,000
Base ×2
MAX REGEN
50,000 HP/s
5% of Max HP/s
DAMAGE MULT
×6.0
All attacks ×6
DMG REDUCTION
-30%
All incoming dmg
Tank UPGRADE STATS
HP UPGRADE
+10% Max HP per level
Max level: 10 (+100% total)
MAX +100% HP
Max level: 10 (+100% total)
DAMAGE UPGRADE
+50% Damage per level
Max level: 10 (+500% total)
MAX +500% DMG
Max level: 10 (+500% total)
DEFENSE UPGRADE
+3% Dmg Reduction per level
Max level: 10 (-30% total)
MAX -30% DMG TAKEN
Max level: 10 (-30% total)
REGEN UPGRADE
+0.5% Max HP/s per level
Max level: 10 (+5% HP/s total)
MAX +5% HP/s REGEN
Max level: 10 (+5% HP/s total)
FAMILIAR AI BEHAVIOUR
Target Acquisition
Scans a 9-tile radius around the owner every AI tick for valid targets.
Only attacks real monsters — ignores other summons entirely.
Selects the nearest valid enemy and immediately begins combat.
Only attacks real monsters — ignores other summons entirely.
Selects the nearest valid enemy and immediately begins combat.
Position Lock
The familiar monitors its distance from the owner at all times.
If it strays too far, it is teleported back to the owner’s position automatically.
Cannot leave the owner’s vicinity under any circumstances.
If it strays too far, it is teleported back to the owner’s position automatically.
Cannot leave the owner’s vicinity under any circumstances.
Damage Scaling
All familiar damage is multiplied by
At DMG Level 10: every attack deals ×6.0 its base value.
Applies to melee, beams, area spells, and ranged attacks equally.
1 + (dmgLevel × 0.50).At DMG Level 10: every attack deals ×6.0 its base value.
Applies to melee, beams, area spells, and ranged attacks equally.
Defense Shield
All incoming damage to the familiar is reduced by
At DEF Level 10: 30% of all damage is blocked before natural armor applies.
Stacks multiplicatively with the familiar’s armor and defense values.
defLevel × 3%.At DEF Level 10: 30% of all damage is blocked before natural armor applies.
Stacks multiplicatively with the familiar’s armor and defense values.
Protection Zone Rules
Familiars never attack while the owner is inside a protection zone (PZ).
The familiar remains passive and follows its owner without engaging any targets until the owner leaves the PZ.
The familiar remains passive and follows its owner without engaging any targets until the owner leaves the PZ.
UPGRADE COSTS PER LEVEL
Costs are the same for all four Familiar Types. Elder Reputation is checked.
Gold is deducted from your bank balance first, then inventory.
Currency: Gold (bank) + Hunting Task Points + Elder Reputation (checked)
| LV | Gold | HTP | Elder Rep | HP Bonus |
|---|---|---|---|---|
| LV 1 | 1 kkk | 30,000 | 500 | +10% |
| LV 2 | 1.5 kkk | 35,000 | 800 | +20% |
| LV 3 | 2.5 kkk | 40,000 | 1,100 | +30% |
| LV 4 | 4 kkk | 45,000 | 1,500 | +40% |
| LV 5 | 6 kkk | 50,000 | 1,900 | +50% |
| LV 6 | 9 kkk | 55,000 | 2,400 | +60% |
| LV 7 | 13 kkk | 60,000 | 3,000 | +70% |
| LV 8 | 20 kkk | 65,000 | 3,600 | +80% |
| LV 9 | 30 kkk | 70,000 | 4,300 | +90% |
| LV 10 | 50 kkk | 75,000 | 5,100 | +100% |
ACCOUNT
STATISTICS
◆
PLAYER OF THE WEEK
TOP EXP TODAY
15 May 05:00 CET
|
|
1 Wishh | 44 |
|
|
2 Taifun Devilry | 35 |
|
|
3 Moons Mage | 17 |
|
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4 Tibia | 17 |
|
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5 Evolucja | 14 |
Today's Boosted
Creature
Zyr Naal
2x EXP
Boss
The Frog Prince
2X LOOT
Extra Boosted
#1
Ashen Lord Vytherion
+50%
(1.5x EXP)
#2
Twinsage Sorcerer
+50%
(1.5x EXP)
#3
Fallen Dragon
+50%
(1.5x EXP)
Extra Boosted grant 1.5x EXP
· regular monsters only
Boosted Vocation
Royal Paladin
+5% EXP
+5% SPEED
+5% DMG
+5% SKILLS
CHANGES IN
59:33
(at 17:05)
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+ Elder Reputation (checked)
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